Lauren Mee

LAUREN MEE

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Hi, I'm Lauren Mee! An interactive story writer and narrative designer with a passion for character-focused storytelling. Currently, I'm a Senior Writer at Insomniac Games where I'm Lead Writer on Ratchet and Clank: Rift Apart. Previously,  I was a writer at Telltale Games on projects like The Walking Dead: The Final Season, and WGA nominated Batman: The Enemy Within.

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" A MUST-PLAY"  

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"STILL THE BEST WALKING DEAD"

*Sample of a larger body of work.
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"...ONE OF THE MOST COMPELLING BATMAN/JOKER ...STORIES IN YEARS"  

Lead Writer: Ratchet and Clank: Rift Apart

THE WALKING DEAD: THE FINAL SEASON

Lead Writer

 Episode 3: "Broken Toys"

- Draft an outline with clear branching narrative 
- Establish meaningful character arcs
- Build a complex, but uncomplicated plot structure
- Create choices and conditional story
​- Communicate between departments for shared vision and scope
- Iterate on scenes and episode structure based on peer and executive feedback

Writer

Episode 1: "Done Running"
Episode 4: "Take Us Back" 

Additional Writing

Episode 2: "Suffer the Children"

BATMAN: THE ENEMY WITHIN

Writer

Episode 3: "Fractured Mask"
Episode 4: "What Ails You"
​Episode 5: "Same Stitch"

- Wrote diverging plot lines, in which players got two different finale episodes based on distinctly unique versions of the Joker. 
- Work within the episode and season lead's vision for the story while also bringing new ideas, flourishes, and character moments to the table. 
- Always stay true to the values of the IP and the rules of the world that have been established by that IP. 


Additional Writing

Episode 1: "The Enigma"

INDIE PROJECTS

1st Person, 3D experiential horror game where your pod mysteriously descends to the depths of the ocean. 
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9th of 106 in The Asylum Game Jam 2016
Clawface is a twin-stick shooter where you play as an adorable (and deadly) robot equipped with player's choice of  weapons and a giant claw in her face to help fend against endless waves of enemies.

Over 31,000 downloads and a Very Positive Rating on Steam!
steam link
Talking Points is a game made to help children with dyslexia learn word pronunciation and reading comprehension. It's like Sesame Street meets Guitar Hero​!
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Top 5 in the Games for Health competition 2017

Recommendations

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"Lauren worked with me on Batman: The Enemy Within, quickly proving herself as an incredibly talented writer who contributed to large chunks of the Batman Season. She impressed the team so much, we fast tracked her into an Episode Lead position on Walking Dead: The Final Season, where she excelled and delivered an action-packed, emotionally devastating script.
​Lauren is a delight to work with, an incredible collaborator who will work tirelessly to find the best solution, adapting to the fast paced and ever changing realities of production. She approaches her writing work with passion, professionalism and boundless artistry, and she’d make a valuable addition to any team." 

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"Lauren's the type of writer you want in video games- one that understands nonlinear narrative, can roll with ever-shifting story needs, and delivers under deadline without fail. And she does this without ever losing nuance, humor, or character in her material and craft.
I've worked with Lauren on Telltale's Batman: The Enemy Within, The Walking Dead: The Final Season (where she graduated to the Episode Lead Writer chair), and had planned to pull strings with the other studio projects to make sure she was on my team again. She's a genuine team value-add and, probably more importantly, a fun and open collaborator. Any studio looking for writers would be lucky to have her." 

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"I have had the honor of working with Lauren on several game projects and she has proven to be an excellent team member. As the Narrative Designer for our team, she produced intricate narratives that flowed and supported the team's ideas for creativity and gameplay progression. Her attention to detail is superb and contributed immensely to team meetings and the overall development cycle. She is not afraid to ask the necessary questions that empowers the team to push the project in the right direction. Lauren is a perceptive listener and responds to feedback exceptionally well, contributing to a positive and honest team atmosphere. She not only welcomes, but hungers for challenges to improve her narrative design skills for the betterment of the team. Her passion for narrative design is displayed through her focus and work ethic, and her talent would be an invaluable asset to any team she is a part of!" ​

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"Lauren and I started on the same day at Telltale Games, and we worked side-by-side (literally, our desks were next to each other) on Batman: The Enemy Within and The Walking Dead: The Final Season. In one year, Lauren worked her way up from writing intern to episode lead writer. Her creativity, respect for her team members, and enthusiasm for her projects made her one of the most well-regarded and sought-after collaborators at Telltale. She gives and takes constructive feedback, and her background in production shines when managing other writers and working with game designers. Lauren is a versatile and skilled creative, and any studio with a vested interest in narrative and interactive storytelling would be lucky to have her." ​

  • ABOUT ME
  • CURRENT
  • WALKING DEAD
  • BATMAN
  • INDIE
  • RECS